The Nine Elements of Worldbuilding

This awesome fictional map of "Clichea," created by Sarithus. Might want to avoid this sort of thing.

This awesome fictional map of “Clichea,” created by Sarithus. Might want to avoid this sort of thing.

I attended a really interesting lecture by prolific fantasy author Kevin J. Anderson on the fundamentals of worldbuilding. I don’t want to crib too much from his lecture—and the pending book on the same topic (keep an eye out for it; he can explain a lot better than he can!)—but I figure it’s still fair for y’all to benefit from my conference-attending.

The nine elements of creating a realistic, or at least believable, fictional world are: geography; climate; politics; economics; society; religion; intellectual/scientific; arts; and history.

When considering the setting and general plot for your totally rad fiction work, ask yourself some questions (and maybe more, as you put the pieces together):

  • Geography—could this landmass exist in the real world? Should it?
    • Make sure the actual structure of the land a) makes sense and b) fits with your plot. You’re unlikely to have a successful pirate story in a landlocked nation.
  • Climate—what’s the weather like?
    • Temperatures will inform clothing, and may affect culture. Would Jurassic Park or The Left Hand of Darkness be the same without their respective climates?
  • Politics—how does your society run?
    • A monarchy is going to look pretty different from a tribal theocracy.
  • Economics—what do people do for a living?
    • Anderson wrote a few Dune novels; of course, those books would not exist without the fictional “spice” upon which intergalactic travel relied.
  • Society—how are people treated? Are they generally happy?
    • There are a lot of components to consider here. Keep asking questions until it feels realistic.
  • Religion—what god/gods are worshiped? Are the benevolent…or scary? Incarnate…or imagined?
    • It seemed to me that religion could have a great deal of overlap with the “society” and “politics” questions.
  • Intellectual/Scientific—How do people feel about science?
    • Are they “burning the witches”?
  • Arts—What is the look and feel of your society? Do they have freedom of expression?
    • This is going to inform a lot of the descriptions! Everything from textiles up to architecture might be related to the arts.
  • History—what came before: constant upheaval? Centuries of peace?
    • A peaceful nation may react dramatically differently from a violent one.

I love those little maps in the front of books, but I’ve never endeavored to make on. Anderson’s class made me feel like I ought to try…or at least doodle some.

Bonus: Check out these cool “real” maps of fictional places!

Do you create elaborate fictional worlds? How do you put them together?

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3 Comments

Filed under Conventional, Publishing, writing

3 responses to “The Nine Elements of Worldbuilding

  1. Reblogged this on Laura Hurlburt Writes and commented:
    Great observations! Worth the read!

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